MetaMatch
Pre-register Now!
  • Welcome to MetaMatch
  • Overview
    • Meta Match Introduction
    • Concept and Innovation
    • Synopsis
  • Game Mechanics
    • Basic Rules
    • Card Types and Functions
      • Cards
      • Card Attributes
    • Game Modes
  • NFT Integration
    • Using NFTs in Game
    • Card Creation Process
  • Game Economy
    • NFT and Card Valuation
    • Trading and Market Dynamics
  • Fundamentals
    • Getting Start
      • Inviting Members
Powered by GitBook
On this page
  1. Game Mechanics
  2. Card Types and Functions

Cards

PreviousCard Types and FunctionsNextCard Attributes

Last updated 6 months ago

  • Mana: Mana is a valuable resource in the game that allows players to cast spells, use abilities, and deploy cards. It is typically collected or generated during gameplay and is essential for executing various actions and strategies.

  • Rarity: Rarity indicates the level of rarity or uniqueness of a card within the game. Cards are often categorized into different rarity levels, including Common, Uncommon, Rare, and Mythic. Each rarity level represents the relative scarcity and power of a card, with Mythic cards typically being the rarest and most potent. The rarity of a card can affect its availability, value, and in-game attributes, shaping the diversity and strategy of decks in the game.

  • Health Points (HP): Health Points, often abbreviated as HP, represent the amount of damage a character or card can withstand before being defeated or removed from the game. It is a crucial stat in battles and determines a card's survivability.

  • Attack Points (AP): Attack Points, abbreviated as AP, denote the offensive power of a character or card. AP is used to inflict damage on opponents, either in battles against other characters or through various abilities and actions in the game.

  • Abilities: Abilities refer to special characteristics or powers that certain cards possess. These abilities can vary widely and may include effects such as healing, summoning additional creatures, dealing extra damage, or altering game mechanics. Abilities add depth and strategy to gameplay by allowing players to make unique tactical decisions.

Option
Minimum
Maximum

Mana

0

8

HP(HealthPoint)

0

99

AP(AttackPoint)

0

99

Abilities

1

1

Insert Card Example Image