> For the complete documentation index, see [llms.txt](https://docs.batching.ai/meta-match/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.batching.ai/meta-match/game-mechanics/card-types-and-functions.md).

# Card Types and Functions

<figure><img src="/files/lgr8eg8XLeEQILkJ8JpN" alt=""><figcaption></figcaption></figure>

1. **Artifact Cards** \
   These are non-character cards that have a variety of effects. For example, "Phoenix Egg" has a high HP and may provide defensive bonuses or special effects when destroyed or after a set number of rounds.
2. **Character Cards** \
   These are the main attacking and defensive tools in a player's arsenal. Character cards have attack and HP values and can be utilized to attack opponents or their cards. For example, "Flame Eagle" and "Roasted Chicken" are character cards with different mana prices, attack power, and HP values.
3. **Spell Cards** \
   These cards have immediate or long-lasting effects, but they do not stay on the field like artifact or character cards. For example, "Red Potion" could apply to a spell card that heals or enhances characters.

The spreadsheet includes thorough information about each card's particular powers, rarity, and team alignment (such as "Pyromancers"). The interaction of various card types, their mana costs, and their effects on the game state produces a dynamic environment in which strategy and resource management are essential to the Meta Match experience.

<figure><img src="/files/GCN5deCN82YGPPxQceyx" alt=""><figcaption></figcaption></figure>


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